My plans for 2015

Don’t worry, I haven’t disappeared! It’s been a few months since I’ve last posted, so I’d like to take a moment to share some stats and discuss my ambitious plans for 2015.

First up, let’s talk statistics! I was absolutely astonished and humbled when I checked my WordPress stats the other day and discovered that my blog is nearly averaging 300 unique visitors a month! Even more exciting is the fact that this number has been steadily increasing every single month. 300 might not necessarily seem all that significant, but remember, this is coming from a guy who probably never saw more than 150 views in the entire lifespan of all of his other blogs – combined! So I’d like to thank you, the readers, for your generous support and motivation. I sincerely hope that all of the game development advice I’ve provided so far has been helpful!

Now, let’s talk the big money, all the marbles, the slightly anxious elephant pacing in the corner of the room: 2015.

At the end of 2013, I formed my mobile game development company as an LLC (interested in doing the same? It’s relatively simple to set up!). In 2014, I released my first game ever. So what’s to come in 2015? Without further ado, I’d like to present to you my most significant resolution (game development or otherwise) of 2015:

Earn $10,000 from game development

Before you choke on your diet Coke and topple over backwards in your seat, I do understand that such an ambitious goal seems considerably ludicrous, especially considering my nearly nonexistent track record. My company is still in its infancy, I’ve only ever released one app, and even 6 months after launch, I haven’t yet earned enough income from advertising to buy a freakin’ candy bar. And here I come storming into the room, hands waving erratically in the air, babbling on about making $10k in a year from something I haven’t even managed to earn a single dollar from yet. What gives, right?

But let me ask you – why in the world wouldn’t I set that as a goal? I’m intent on building a strong foundation for my company, extremely eager to develop engaging games that draw the player into a unique and enjoyable narrative, and quite honestly, now’s the time to strike. Everything has aligned and the opportunities are plenty – it’s a simply a matter of reaching out and taking them. This is me, this is what I do, this is what I love to do, and this is what I desire to do as a fulltime career. $10k may sound a little high, but if we never set those dangerously high goals, then we’ll always be aiming at the absolute lowest rung on the ladder. Instead of aiming low, I’d rather take a few steps back, crane my neck to the sky, and propel that arrow to the highest target I can find – the worst I can do is miss, but I’d much rather be chasing the stars than belittling my ability, underselling myself, and keeping my attention entirely focused on those safe-and-easy-but-oh-so-unsatisfying targets on the ground.

So that’s why I’m setting the $10,000 as my goal. Does it sound crazy? Actually, yes. Do I think it’s possible? Actually, yes. My peculiar optimism may come as across as naivety, especially to those veterans of the gaming industry out there, but hey, a guy can dream, can’t he? 😉

I’m still trying to decide how I’d like to approach this. I’m sort of dancing around the idea of creating and licensing some HTML5 titles and earning income through admob via my apps on Google Play. I originally planned on creating a short arcade-styled app every 1.5 months, of course ensuring that they’re high quality and polished. But I’m not entirely certain if that’s the most appropriate course to take right now (honestly, I’d much rather tackle one big project!). We’ll see how this all pans out!